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FIL
SYNC

DJプレイと空間演出をリアルタイムに同期させる統合演出システム。
音楽が本来持つリズム・構造・意味を段階的に扱い、映像・照明・空間・サービスを一体的に制御する。

An integrated production system that synchronizes DJ performance and spatial production in real time.
It handles rhythm, structure, and meaning inherent in music at progressive levels, unifying control of visuals, lighting, space, and services.

AlphaTheta — "One Through Music"
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Overview

DJが再生する音楽情報をリアルタイムに取得・解析し、映像・照明・空間演出・サービスを一体的に同期させる統合システム。最小構成でも明確な体験価値を提供しつつ、同一の設計思想のもとで高度な体験拡張を可能にする。

An integrated system that captures and analyzes music information from DJ playback in real time, synchronizing visuals, lighting, spatial production, and services as one. It delivers clear experiential value even in minimal configurations while enabling advanced experience expansion under a unified design philosophy.

In many venues, DJ-to-lighting/visual synchronization still relies on manual operation, experience, or pre-programming—creating issues in repeatability, stability, and staffing cost. This system reframes DJ performance as the primary control signal for the entire space.

In many venues, DJ-to-lighting/visual synchronization still relies on manual operation, experience, or pre-programming—creating issues in repeatability, stability, and staffing cost. This system reframes DJ performance as the primary control signal for the entire space.

Three-Level Sync

音楽情報を3つのレベルで段階的に扱い、同一アーキテクチャ上で体験の深度を拡張する。

Music information is handled progressively across three levels, extending the depth of experience on a unified architecture.

Level 1

リズム同期

Rhythm Sync

BPM · 拍位置 (1/2/3/4)
BPM · Beat Position (1/2/3/4)

照明や映像がDJのテンポに自然に同期し、フロア全体に一体感が生まれる。基盤となる同期レイヤー。

Lighting and visuals naturally synchronize with the DJ's tempo, creating a sense of unity across the entire floor. The foundational sync layer.

Rhythm Sync — Foundation

Level 2

構造同期

Structure Sync

波形 · ビートグリッド · 周期/反復
Waveform · Beat Grid · Cycle/Repetition

盛り上がりやブレイクが空間演出に反映され、ミクロな照明表現やダイナミクスが成立する。

Build-ups and breaks are reflected in spatial production, enabling micro-level lighting expressions and dynamics.

Structure Sync — Dynamics

Level 3

意味同期

Semantic Sync

曲名 · アートワーク · アーティスト情報
Track Name · Artwork · Artist Info

ムードや文脈に応じて空間テーマやサービス(ドリンク提案等)が連動する。DJプレイの「意味」を空間全体に翻訳する。

Spatial themes and services (such as drink suggestions) adapt to mood and context. The "meaning" of DJ performance is translated across the entire space.

Semantic Sync — Space + Service

Audience Experience

観客のiPhoneを2層構成で空間体験に組み込む。

Integrate audience iPhones into the spatial experience through a two-layer architecture.

View Layer — 全観客向け
View Layer — For All Audiences

情報コンテンツ

Information Content

Web形式(QR等)で提供。BPM、空間状態、ムードを抽象化して表示。混雑時でも安定して閲覧できる設計。遅延を許容する情報レイヤー。

Delivered via web (QR, etc.). Displays BPM, spatial state, and mood in abstracted form. Designed for stable viewing even in crowded conditions. A latency-tolerant information layer.

Sync Layer — 希望者のみ
Sync Layer — Opt-in Only

低遅延同期体験

Low-Latency Sync Experience

端末画面や反応を演出要素として同期。体験品質を重視し参加人数を制御可能。ビートに連動したスマートフォン演出。

Device screens and responses are synchronized as production elements. Participant count is controllable to prioritize experience quality. Smartphone-based production linked to the beat.

Display Mode A

ダイレクト表示

Direct Display

曲名・アートワーク・アーティスト名をそのまま提示。楽曲への認知とDJへのリスペクトを可視化。

Presents track name, artwork, and artist name directly. Visualizes recognition of the music and respect for the DJ.

Display Mode B

意味翻訳表示

Semantic Translation Display

ムード・感情傾向・色/質感などの抽象表現に翻訳。空間や時間帯、観客層に応じて柔軟に切替。

Translates into abstract expressions such as mood, emotional tendency, color, and texture. Flexibly switches based on space, time of day, and audience profile.

Interactive Demos

4つのインタラクティブシミュレーションで、FIL SYNCの各レイヤーを体験できる。

Experience each layer of FIL SYNC through four interactive simulations.

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City Scale
→ OPEN

City Scale DJ Control

DJが都市全体を制御するシミュレーション。3Dシティ俯瞰・ストリートビュー・インフォグラフィックマップの3モード。ビル窓・街灯・噴水・ドローン・サイネージがビートに同期。

A simulation where DJs control an entire city. Three modes: 3D city overview, street view, and infographic map. Building windows, streetlights, fountains, drones, and signage sync to the beat.

Three.js · 350+ control points · 3 views
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3D Lighting
→ OPEN

FIL 3D Lighting Simulation

FIL会場の3D空間をリアルタイムに再現。CDJ-3000X × DJM-V10のモデル、12基のムービングヘッド、7つの照明モード、5つのカメラアングル。

Real-time recreation of the FIL venue in 3D space. CDJ-3000X x DJM-V10 models, 12 moving heads, 7 lighting modes, and 5 camera angles.

Three.js · 12 moving heads · 7 lighting modes
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Semantic Sync
→ OPEN

Level 3 Semantic Sync

楽曲のムード・文脈に応じた意味同期の詳細シミュレーション。照明・映像・ドリンク提案が楽曲メタデータから自動生成される体験設計。

Detailed simulation of semantic sync based on track mood and context. Experience design where lighting, visuals, and drink suggestions are auto-generated from track metadata.

Mood analysis · Drink sync · Color translation
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System Overview
→ OPEN

System Presentation

FIL SYNCシステム全体の設計概要。マルチエージェントアーキテクチャ、3レベル同期設計、観客体験フロー、実装ロードマップ。

Design overview of the entire FIL SYNC system. Multi-agent architecture, three-level sync design, audience experience flow, and implementation roadmap.

Scroll presentation · Agent network · Roadmap

Technical Stack

DJ Source Signal
  └─ CDJ-3000X × DJM-V10
      ├─ Level 1: BPM / Beat Grid / Beat Phase
      ├─ Level 2: Waveform Dynamics / Energy Envelope
      └─ Level 3: Track Metadata / Artwork / Artist Context

Multi-Agent Orchestration
  ├─ Lighting Agent → MAC One CD / Moving Heads
  ├─ Visuals Agent → Projection / LED Walls
  ├─ Audio Agent  → Spatial Audio / BGM Fade
  ├─ Bar Agent    → iPad Drink Suggestions
  ├─ Drone Agent  → Sky Formation Control
  └─ Audience Agent → iPhone Sync Layer

Signal Propagation
  ├─ Beat Wave: DJ booth → radial expansion
  ├─ Latency: <12ms (local) / <50ms (city scale)
  └─ Protocol: OSC / WebSocket / MIDI
  

Pilot Venue

初期検証の場として、FIL(代官山)での実施を提案。スピーカー、映像、照明、バーカウンターまで含む統合環境での検証が可能。

We propose FIL (Daikanyama) as the venue for initial validation. Verification is possible in an integrated environment covering speakers, visuals, lighting, and bar counter.

FIL Daikanyama

CDJ-3000X × DJM-V10 が常設。実験と観察に適した空間規模で、改善サイクルを回しやすい環境。観客導線・バー・演出を含めた「体験」として評価できる。

CDJ-3000X x DJM-V10 permanently installed. A space ideally scaled for experimentation and observation, with an environment conducive to rapid improvement cycles. Can be evaluated as a complete "experience" including audience flow, bar, and production.

FIL provides an integrated environment—including audio, visuals, lighting, and bar operations—plus a flagship DJ setup for realistic pilot validation.

FIL provides an integrated environment—including audio, visuals, lighting, and bar operations—plus a flagship DJ setup for realistic pilot validation.

スピーカー、映像、照明、バーカウンター(iPad)を統合制御できる

Integrated control of speakers, visuals, lighting, and bar counter (iPad)

Full integration: audio, visuals, lighting, bar

CDJ-3000X × DJM-V10 常設

CDJ-3000X x DJM-V10 permanently installed

Flagship DJ equipment permanently installed

実験と観察に適した空間規模

Ideal scale for experimentation and observation

Ideal scale for experimentation and observation

体験全体としての評価が可能

Can be evaluated as a complete experience

Evaluate as a complete experience

Approach

Phase 1

最小構成

Minimal Configuration

最小構成での体験成立確認。Level 1 リズム同期の実装と検証。

Validate experience viability in minimal configuration. Implement and verify Level 1 rhythm sync.

Validate minimal viable experience

Phase 2

演出品質

Production Quality

演出品質の段階的向上。Level 2 構造同期の追加とダイナミクス制御。

Progressive improvement of production quality. Add Level 2 structure sync and dynamics control.

Refine production quality

Phase 3

体験拡張

Experience Expansion

サービス連動を含む体験拡張。Level 3 意味同期と都市スケールへの展開。

Experience expansion including service integration. Deploy Level 3 semantic sync and scale to city level.

Extend into service-linked experiences