News / Special Event

BEATONBANBAN

An interactive audiovisual playground for sound and the body.

A participatory creative experience using sound, the body, and moving images.

Saturday, May 23, 202616:30-18:30
VenueSony Park Rooftop
ParticipationOpen participation, drop in and out anytime
BEATON BANBAN
Children, adults, and families are all welcome

Media Art Understood Through the Body

This is not only about watching. Children move, use their voices, touch interfaces, and change sound so the space itself becomes something they can perform.

Concept

What This Pushes Against

  • The stage and audience are separated.
  • Only a few children get to participate.
  • The experience easily becomes passive.
Purpose

What This Event Does Instead

  • Everyone participates.
  • The body itself becomes the interface.
  • Music is felt before it is explained.
  • AI, image, sound, and the body are understood intuitively.

The goal is not to do things well. It is to discover the relationship between sound and the body: move, change sound, change image, react together.

Space Design

A Hands-On Experimental Space

The venue is designed as a hands-on experimental space. Club and visual equipment are reframed as play equipment, not untouchable technical gear.

Interactive visualsMPC / padsTouch sound triggersVisuals reacting to voice volumeLighting that changes with soundVisible DJ / VJ booth layout
Interactive

Experiences

Pads, voice, body movement, games, VJ, and DJ become entry points for experiencing sound and visual reactions together.

2026.5.23

Schedule

16:30-17:00

Open installation / free exploration

Children freely explore pads, sound, visuals, voice, and movement. The rules are not over-explained, so curiosity and agency come first.

  • Hit pads
  • Trigger sound
  • Touch visuals
  • Use voice
  • Move the body
17:00-18:00

Setchan performance / participatory session

The center of the event. Rather than a normal live performance, this is designed as a collective game using bodies and music.

  • Voice and rhythm
  • From hand play to full-body movement
  • Daruma-san ga koronda x DJ
  • DJ gesture control
  • Daito interactive demo
18:00-18:30

Daito DJ / closing session

The final block returns to free play. Pads and visual interactions stay open, dissolving the boundary between audience and performer.

  • Children participate freely
  • Pads remain open
  • Visual interactions continue
  • Parents and guardians can join
Interactive Performance Session

17:00 Session Structure

The session with Setchan is structured as listening, bodily response, visual change, and collective synchronization.

Phase 1

Voice and Rhythm

Setchan starts rhythm play with beatboxing and voice, bringing children into a listening state.

  • Drop sound out
  • Become suddenly quiet
  • Call and response
  • Voice and rhythm imitation

Instead of adding more stimulation, moments of silence make the body and ears start to synchronize.

Phase 2

From Hand Play to Full-Body Movement

Clapping, feet, imitation games, and tempo shifts gradually move the session into full-body play.

  • Visuals change with movement size
  • Color changes with crowd density
  • Jumps trigger effects

This builds the feeling that the body can become an instrument.

Phase 3

Daruma-san ga Koronda x DJ

Everyone dances while the music plays and freezes when it stops. Movement after the stop is revealed by visual effects.

  • The entire space freezes when sound stops
  • Only moving bodies are outlined
  • AI tracking extracts silhouettes

Listening and responding with the body becomes the game mechanic.

Phase 4

DJ Gesture Control

Everyone physically follows DJ / VJ gestures. Raised hands, lowered hands, and side movements map to voice, movement, and visual change.

  • Voice volume changes particle density
  • Color, brightness, and noise amount change
  • Vision, sound, and space are connected intuitively

A sophisticated media-learning structure is made experiential without looking educational.

Daito Interactive Demo

A Demo That Leaves Questions Open

A short demo by Daito is inserted during the session, but it should not become a lecture. Minimal explanation leaves the question of why it moves, which makes it more memorable.

Demo Elements

What It Shows

  • How VJ systems work
  • Pad performance
  • Sound and image synchronization
  • Camera tracking
  • Interactive visuals
Implementation Image

Technical Elements

Input

  • Camera
  • Microphone
  • MPC / pads
  • Touch sensors
  • Body tracking

Analysis

  • Pose Tracking
  • Voice Volume Detection
  • Beat Detection
  • Crowd Density
  • Gesture Recognition

Output

  • Projection
  • LED
  • Reactive VJ
  • Spatial audio
  • Lighting
Core

The Core of the Project

This is not a kids DJ event. It is media art understood through the body. In the AI era, what matters is not only tool operation, but bodily sense, collective synchronization, listening, improvisational reaction, and connection with others.

If it looks too educational, children quickly become passive. It must work first as play.

Sony Park Rooftop

Event Info

VenueSony Park Rooftop / 5-3-1 Ginza, Chuo-ku, Tokyo 104-0061
ParticipationOpen participation, drop in and out anytime
What to bringClothes you can move in