ProjectsIndex
A rebuilt index across the current `project.json` entries, limited to public projects.
A rebuilt index across the current `project.json` entries, limited to public projects.
This featured project is elevated as the clearest case-study entry point in the projects index.
A portfolio-style selected works hub featuring curated case studies across exhibition, research, performance, music video, sports visualization, generative AI, education, financial systems, and systems work.
A live visual system where 64 AI agents perceive music and autonomously generate dance, reactions, and conversations. Reconstructs club spaces as virtual dance floors.
A thought experiment in new architectural design for public facilities using AI Agents. Unrelated to MoN's actual plans. A System Design independently conceived and simulated by Manabe.
An educational simulator that visualizes child development from 0 to 4 years on a monthly timeline. Experience how infants acquire the world through senses, motor skills, language, and concepts.
A 45-minute live performance and installation integrating natural language 'conducting' with body and physiological sensors (respiration, heart rate, brainwaves, IMU, etc.). Language provides intent while sensors deliver continuous nuance, with sound, spatial audio, video, and lighting generated and controlled in real-time.
A digital twin agent of Daito Manabe. Autonomously handles recruitment interviews, task distribution, company management, scheduling, and external communications. Reflects real-time biometric data, sleep, and activity levels.
A realtime system that turns a DJ set into a live cocktail menu by generating names, recipes, graphics, and pricing from music analysis. Guests order from the screen, and bartenders craft the drink from the displayed recipe.
An essay by Daito Manabe. A reflection on the relationship between entropy and the body.
An AI system that generates ILDA laser patterns from natural language. Claude API converts text prompts into mathematical functions, outputting to laser hardware via Helios DAC or previewing in a real-time browser simulator.
A fully local private voice recording, transcription, and analysis system. Automatically records, analyzes, and visualizes child language development from all conversations captured by three family pendants.
A festival management system with 10 types of AI agents coordinating autonomously. Real-time decision-making with one personal AI per visitor.
A collection of 17 papers and reports on AI agents, self-evolving systems, society, and risk (2025–2026). 9 technical and 8 society/risk reports.
Browser-based beat slicer and re-sequencer for WAV samples
Random patch generator with 9 modules and 8 topologies. A slot machine-style synthesizer as a Eurorack prototype.
An AI tool that generates moving light choreography in real-time from natural language. Co-developed with sonicPlanet.
6 Lua plugins bridging AI-driven spotlight control with grandMA3 professional lighting console. Bidirectional OSC, PSN tracking, and timecode sync.
Designing the relationship between sound and image not as 'conversion' but as 'agreement'. A new audiovisual installation through synesthesia research.
An AI system that generates modular synthesizer Control Voltage (CV) from natural language. Claude API interprets musical prompts and generates 8 channels of CV signals in real-time.
An ambient intelligence companion system for young children. AI pendant, room camera, and tablet work together so children learn daily habits through natural conversation.
The 2026–2027 transition seen through Moltbook and OpenClaw. A research essay combining primary sources and academic papers.
A concept and prototype for an 'inverse synthesis' workflow that reverse-estimates editable structures (MIDI + synth/FX parameters) from reference audio. Composed of Python analysis tools and a JUCE-based synth plugin.
Research notes for 'border 2021' by ELEVENPLAY × Rhizomatiks. Examining an experience where audience members ride program-controlled mobility vehicles wearing VR headsets, traversing the boundary between fiction and reality, from perspectives of neuroscience, embodiment, and VR research.